![]() ![]() gl_linear_mipmap_linear enables full trilinear texture filtering.Įnables dynamic lighting for light sources, such as explosions (similar to Quake and WinQuake). gl_nearest_mipmap_linear is bilinear filtering and the default setting. Gl_nearest is nearest-neighbor filtering. It should be deleted on systems not using 3dfx cards unless GLQuake is being wrapped with nGlide (included in the GOG.com release), as it's highly recommended to prevent issues on modern system or when using a source port. The opengl32.dll file included in some releases of the game is a 3dfx-specific MiniGL wrapper. pk3 formats, displays map titles, launching demos, and create desktop shortcuts using the currently selected options. It can also be used to supply default variables (such as FOV values) and screen resolution when starting the game.Ī simple ZDoom Launcher-inspired front-end launcher for Quake, Quake II, Hexen II, and Half-Life that offers ease of use for launching each game and their source ports, auto-detects maps and demos in. MiniQLĪ small Quake launcher that provides an easy front-end to running any user map or original map by scanning Quake and mod archive files (PAK files) and displaying all maps to select from. Please note that under OS X and Linux, many older maps will need manual editing of their filenames because the original files contained mixed case or upper case letters. Quake Injector however does not provide access to every map released for Quake (it has no support for multiplayer maps, for example, unless they come as part of a singleplayer map pack or they are singleplayer maps in addition to multiplayer), but it is very close to that and provides an easy method to try new maps and mods. Also it can (with varying levels of success) find out if there are known maps already installed. It provides the ability to install and uninstall maps and mods (with their requirements/dependencies) from the site directly on Quake with a single click and includes information about each mod, such as release data, rating (from the Quaddicted editor), title, authors, a brief description (from the editor) and screenshots. ![]() It includes the Darkplaces source port along with the missing soundtrack.Īn alternative patch to the above that aims to fix compatibility issues with GLQuake and WinQuake through dgVoodoo 2, restores the missing in-game soundtrack in MP3 format while using a modified version of winmm.dll for proper music looping, custom autoexec.cfg files to enable mouselook and crosshairs, and includes QWSVLaunch and Simple Quake Launcher to ease launching the game.Ī Java-based client for the Quaddicted single player map and mod database that runs on Windows, OS X and Linux. It's designed only for the Steam version but is also compatible with retail versions by changing the install path of the mod. This patch fixed numerous compatibility issues found with the game. Patches for the Mission Pack can be found below: 11.3 Installing and playing custom maps.10.4 Current music track plays the next one before the loop (GOG.com).10.2 Black screen with the DarkPlaces engine (GOG.com).For 2021's Nightdive remaster, see Quake (2021). For Valve's GoldSrc multi-player remake, see Deathmatch Classic. The discussion page may contain useful suggestions. Licensed under the terms of the GPLv2.This page may require cleanup to meet basic quality standards. Q2Pro : Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack : Used with permission from Arthur Galaktionov. Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0. Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production" : Textures from Quake2Max used in Quake2XP. Q2VKPT : Copyright © 2018 Christoph Schied. Quake II : Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. For news on more graphically-advanced, ray-traced games, demos and experiences, stay tuned to. We hope you enjoy our first foray into remastering classic games with today’s cutting-edge visual effects. And if you want to get a GeForce RTX GPU so you can experience Quake II RTX and upcoming ray-traced games at fast framerates, head here. If you want to learn more about the tech and advanced features of Quake II RTX, read our Advanced Users Guide. If you need help, check out our User Guide and head to our forum.
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